Can of Nothing: Project Flash 2

by Can of Nothing (ft. Various Artists)

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about

Sequel to the first Project Flash, and a new adventure more complex than before!
Being my second endeavor into a soundtrack-esque production, my skills improved considerably; my decision for this album was to visualize it as a constantly-moving story, with the music following the plot and its atmosphere. Regardless, though, I tried to keep a similar melodic style; fans of Sonic, Mario, Kirby and Pokemon, for instance, may like this again!

Like in the previous album, by purchasing these tracks, you don't get the rights to use the tracks commercially. For non-commercial cases, I would prefer you to use it with permission, too - assuming I actually approve of your usage, that is.

This album was originally a preliminary release, but has been scrapped since.

credits

released April 3, 2014

Everything (apart from the tracks mentioned below) composed and arranged by Can of Nothing
Rail Retreat partially arranged and mixed by Alec Day (Shirojyuu)
Foregone Conclusion and The Loco Motive arranged and mixed by Charles Ritz
Arrangement advice and assistance from Alec Day (Shirojyuu), Sean Evans (LoneEchidna), Victor Volkman (BaluvXaluv) and Super Spindash
Instrumentational assistance from Jerry Alexander II (sonicspeedway), Joshua Taipale
Art by Can of Nothing, Coral Striker and Shirojyuu
Naming assistance by Wolfblur, Charles Ritz, Tyquann Mars (TheChaosBlue) and Waribro
Special thanks to James Landino (KgZ), Falk K M Au Yeong, Pejman Roozbeh (Funk Fiction), Jordan Lange, Sly4Good, Joshua Minor (SplashNetwork), $adiq Wade, LoboXero, S0LV0, Marvin Valentin, Zach Hinchy, Karros, Tudd (mrsonic699), Christopher Hoef (Mesmerist), Marlon Popuchet (Urban Flow), Freen in Green and Jeffrey McDonell (VizardJeffhog)

And very special thanks to you for listening!

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about

Can of Nothing

I'm Can of Nothing (or Minus θ Zero), a freelance composer and musician, primarily influenced by video game music, anime soundtracks and all kinds of jazz, particularly fusion.

I usually work on personal albums, soundtracks and miscellaneous projects, but occasionally I am recruited onto various games as well.

I am part of Sokyodai, a tightly-knit group of musicians and friends.
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